Rehabilitation

This award-winning solution represents the most advanced motivational tool for gamified tele-rehabilitation and incorporates highly personalised therapy plans under specialist control and guidance. Available in twelve languages, REHABILITY is now working on six different versions, each one dedicated to very specific rehabilitation needs.
With REHABILITY, patients can carry out their rehabilitation exercises, from either the centre in which they are hospitalized or remotely, autonomously but with constant medical supervision.

neuro
Class I Medical Device

Based on many years scientific research and with specific studies in stroke, MS, Parkinson’s disease and spinal cord injuries, this is the first version launched on the market. REHABILITY NEURO is a CE marked medical device.



recycling
squeezer


air baloon


catch mole
cardio

is the version for aerobic rehabilitation of cardiology patients currently under development. Presented in Naples at the end of 2019, it has a working prototype currently in use at some facilities. If your center is interested in trialling this version, please contact us.

cogni
is the version aimed at training cognitive abilities of elderly patients. Currently available as a prototype, this version works on Android tablets.



recycling
squeezer


season machine


sky battle
 
kids

Thanks to its graphics, colours, game mechanics and characters, REHABILITY kids is the rehabilitation version specifically designed for use in pediatrics.

pneumo
is the version for aerobic rehabilitation of respiratory patients currently under development. If your center is interested in trialling this version, please contact us.

pneumopneumo
the orthopaedic and musculoskeletal versions are also planned: if you are interested in supporting our work, please contact us.

Active Ageing

lite

is the version specifically dedicated to elderly people to help them realize their potential and promote active ageing, combining physical and mental well-being, social participation and independence in a non-clinical context.

active ageing

active ageing
active ageing

active ageing
@Home

REHABILITY is studied to enable a patient centric, continuous care environment operating seamlessly between the clinic and the patient's residence.

Home-based patients receive a hardware kit that connects their TV screen directly to the clinic for automatic data exchange. Once therapy is completed, the same kit can be used with other patients.

REHABILITY enables patients to carry out their personalised rehabilitation exercises from the convenience and safety of their home.

  • Constant medical supervision is guaranteed thanks to the software that allows personalised parameters to be set and adjusted and the remote collection and analysis of data.
  • Benefits: continuity of therapy, personalised service, speed of processing and patient quality of life.
  • Works on set-top-box and TV, tablet and PC.
  • With familiar environments to make it interesting and motivating for the patient.
REHABILITY tablet
 
Home Monitoring and Televisit

REHABILITY can be integrated with home monitoring and televisit systems: this allows to combine rehabilitation data to monitoring of vital parameters and to embed the solution within any rehabilitation process defined by the clinic.

Our scientific publications

Del Pino, R., Diez-Cirarda, M., Caprino, M., Busnatu, S., Nitti, V., Pannese, L., Martínez, A., Sadner, E., Kropf, J., Gand, K., Schlieter, H., Vasile, M., Philipp, P., Lange, M., Nicolas, L., Gabilondo, I., Gómez-Esteban, JC. (2021). Design and Evaluation of the living lab to assess vCare system “virtual coaching activities for rehabilitation in elderly” in Parkinson´s disease patients [abstract]. Mov Disord. 2021; 36 (suppl 1).

Jonsdottir, J., Perini, G., Ascolese, A., Bowman, T., Montesano, A., Lawo, M. & Bertoni, R. (2020). Response to Commentary of Shirani and Okuda regarding “Unilateral arm rehabilitation for persons with multiple sclerosis using serious games in a virtual reality approach: Bilateral treatment effect?”. Multiple Sclerosis and Related Disorders.

Shirani, A. & Okuda, D.T. (IN PRESS). Handedness and potential implications for neurorehabilitation in multiple sclerosis. Multiple Sclerosis and Related Disorders.

Jonsdottir, J., Perini, G., Ascolese, A., Bowman, T., Montesano, A., Lawo, M. & Bertoni, R. (2019). Unilateral arm rehabilitation for persons with multiple sclerosis using serious games in a virtual reality approach: Bilateral treatment effect? Multiple Sclerosis and Related Disorders, Volume 35, 76 - 82.

Some other scientific publications in this area

Analysing the PubMed database searching for "rehabilitation", "games" and "trial" one finds 826 articles produced in the last 10 years. Adding "clinical trial" available papers are reduced to 498 and adding "neurology" we get to 29 papers which can be found here
https://pubmed.ncbi.nlm.nih.gov/?term=rehabilitation+games+trial+neurology&filter=pubt.clinicaltrial&filter=datesearch.y_10 [November 2020]

Nevertheless there are other interesting papers, like e.g.:

Del Pino, R., Ortiz de Echevarría, A., Díez-Cirarda, M., Ustarroz-Aguirre, I., Caprino, M., Liu, J., Gand, K., Schlieter, H., Gabilondo, I., Gómez-Esteban, J.C. (2023). Virtual coach and telerehabilitation for Parkinson´s disease patients: vCare system. Journal of Public Health, 2023.

Del Pino, R., Díez-Cirarda, M., Ustarroz-Aguirre, I., Gonzalez-Larragan, S., Caprino, M., Busnatu, S., Gand, K., Schlieter, H., Gabilondo, I., Gómez-Esteban, J.C. (2022). Costs and effects of telerehabilitation in neurological and cardiological diseases: A systematic review. Front. Med., 9:832229.

Molhemi, F., Monjezi, S., Mehravar, M., Shaterzadeh-Yazdi, M.-J., Salehi, R., Hesam, S., Mohammadianinejad, E. (2021). Effects of Virtual Reality vs Conventional Balance Training on Balance and Falls in People With Multiple Sclerosis: A Randomized Controlled Trial. Archives of Physical Medicine and Rehabilitation, 102:290-9.

Maier, M., Ballester, B.R. & Verschure, P.F. (2019). Principles of Neurorehabilitation After Stroke Based on Motor Learning and Brain Plasticity Mechanisms. Front. Syst. Neurosci. 13:74.

Darzi, A., Wondra, T., McCrea, S. & Novak, D. (2019). Classification of Multiple Psychological Dimensions in Computer Game Players Using Physiology, Performance, and Personality Characteristics. Front. Neurosci. 13:1278.

Baldwin, CL., Thompson, J.C., Espeseth, T., Jiang, X. & Greenwood, P.M. (2019). Editorial: Cognitive and Brain Aging: Interventions to Promote Well-Being in Old Age. Front. Aging Neurosci. 11:268.

Anguera, J. A., Boccanfuso, J., Rintoul, J. L., Al-Hashimi, O., Faraji, F., Janowich, J. Kong, E., Larraburo, Y, Rolle, C., Johnston, E. & Gazzaley, A. (2013). Video game training enhances cognitive control in older adults. Nature, 501, 97-103.

Scientific Advisory Board
  • Monica Cireddu, Psychologist-Psychotherapist, Associazione Kreo, Cagliari, Italy
  • Johanna Jonsdottir, Senior Researcher, Fondazione Don Gnocchi Onlus IRCCS, Milan, Italy
  • Jin Kiat, Social and Health Care Integrator, O’Joy Care Services, Singapore
  • Helmut Krause, Physiotherapist and Managing Director, Ambuthera, Herdecke, Germany
  • Francesca Mameli, Neuropsychologist and Psychotherapist, Neuropsychology and Clinical Psychology for Movement Disorder, Fondazione IRCCS OSPEDALE Maggiore Policlinico di Milano, Milan, Italy
  • Paolo Milia, Chairman Neurorehabilitation and Robotic Area, Prosperius Institute, University of Perugia, Italy
  • Ioannis Th. Paraskevopoulos, BSc MSc PGCERT PhD FHEA MIEEE MBCS, Senior Lecturer in Disruptive Technologies, University of Greenwich, London, UK
  • Riccardo Re, Physiotherapist, Casa di Cura Privata del Policlinico, Milano, Italy
  • Vesna Šendula-Jengić, MD, PhD, psychiatrist, group psychotherapist, Psychiatric Hospital Rab, and Faculty of Medicine University of Rijeka, Croatia
  • Eleftherios Z. Stefas, MD, MSc, FEBRM, Physical Medicine and Rehabilitation Consultant, Evexia Rehabilitation Center, Thessaloniki, Greece
  • Ullrich Thiel, Physiotherapist and Partner, Praxis Hellmuth & Thiel, Postdam, Germany
What they say about us
REHABILITY - Rehabilitation solution of choice

ITALY

  • AISM (Genova)
  • ASU FC (Friuli Centrale)
  • AUSL Piacenza
  • A.O.U. San Luigi Gonzaga (Orbassano, TO)
  • As.P.I. (Legnano, MI)
  • Associazione Kreo (Cagliari)
  • Casa di Cura Privata del Policlinico (Milan)
  • Casa di riposo San Gaetano - Opera don Guanella di Caidate (VA)
  • Cooperativa Sociale COOSS MARCHE ONLUS scpa
  • Fondazione Don Gnocchi (Milan)
  • Fondazione I.R.C.C.S. Istituto Neurologico Carlo Besta (Milan)
  • IRCCS Istituto delle Scienze Neurologiche (Bologna)
  • Istituto Auxologico Italiano (Milan)
  • Istituto Prosperius Tiberino (Umbertide, PG)
  • KinetiKa Sardegna (Cagliari)
  • Paim Cooperativa Sociale Onlus (Pisa)
  • San Camillo IRCCS srl (Lido di Venezia, VE)
  • Scuola Professionale per Le Professioni Sociali Emmanuel Levinas (Bolzano)
  • Unità Spinale Unipolare, Ospedale Niguarda (Milan)
  • Department of Public Health - Università degli Studi di Napoli Federico II
  • Villa delle Ginestre (Volla, NA)

EUROPE

  • Anagennisi Salonicco (Greece)
  • Department of Movement Sciences - KU Leuven (Belgium)
  • Evexia (Greece)
  • Hospital Universitario Cruces (Spain)
  • HOY-REHA (Germany)
  • IKC Ljubljana (Slovenia)
  • Kinderklinik Schömberg (Germany)
  • Ordem São Francisco do Porto (Portugal)
  • Praxis Hellmuth & Thiel Postdam (Germany)
  • Psihijatrijska bolnica Rab (Croatia)
  • Schön Klinik (Germany)
  • tanteLouise (The Netherlands)
  • U.M.F. Carol Davila Bucuresti (Romania)

ASIA

  • O’Joy Care Services (Singapore)
  • Department of Rehabilitation Medicine - University Malaya Medical Centre (Malaysia)
Awards
Digital Innovation Award
Seal of Excellence 2018
Nominee innovation of the year award
Awarded at the Pitch Competition
Best presentation award
1st prize institution & payors category
Highly Commended recognition for Remote Rehab Initiative of the Year
Worldwide distributors

Germany

imsimity
kontakt@imsimity.de
Tel +49 (0) 7724 917 515

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